<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: In Defense of God Mode</title>
	<atom:link href="http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html</link>
	<description>Reading Pop Culture Like an English Teacher</description>
	<lastBuildDate>Wed, 08 Feb 2012 17:35:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Chris</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-43360</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 15 Jan 2012 14:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-43360</guid>
		<description>I completely understand where you&#039;re going man. I just found this post/article 2 yrs post publishing, and I&#039;m glad I found it. When I told others that I was going god mode for the storyline almost everyone looked at me weird. 
A game has to have a storyline. 
I don&#039;t get how other gamers can just PvP and call it fun. (e.g. first person shooters) &quot;Dude I killed you like 10 times.&quot; &quot;I know that was awesome!&quot;... Eventually if I&#039;m curious about the game play and whatnot I&#039;ll give it an actual try prior to going god. Then there&#039;s StarCraft 2 that gives you achievements and other challenges that would be rendered invalid with cheats. I guess it&#039;s all how you spin it.</description>
		<content:encoded><![CDATA[<p>I completely understand where you&#8217;re going man. I just found this post/article 2 yrs post publishing, and I&#8217;m glad I found it. When I told others that I was going god mode for the storyline almost everyone looked at me weird.<br />
A game has to have a storyline.<br />
I don&#8217;t get how other gamers can just PvP and call it fun. (e.g. first person shooters) &#8220;Dude I killed you like 10 times.&#8221; &#8220;I know that was awesome!&#8221;&#8230; Eventually if I&#8217;m curious about the game play and whatnot I&#8217;ll give it an actual try prior to going god. Then there&#8217;s StarCraft 2 that gives you achievements and other challenges that would be rendered invalid with cheats. I guess it&#8217;s all how you spin it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reply: Why I God Mode &#124; Tayluca</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-22942</link>
		<dc:creator>Reply: Why I God Mode &#124; Tayluca</dc:creator>
		<pubDate>Tue, 26 Apr 2011 15:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-22942</guid>
		<description>[...] is a response to Professor Beej&#8217;s In Defense of God Mode. In his post, he discusses the reasoning behind his wish for a God Mode in WoW. It&#8217;s a topic [...]</description>
		<content:encoded><![CDATA[<p>[...] is a response to Professor Beej&#8217;s In Defense of God Mode. In his post, he discusses the reasoning behind his wish for a God Mode in WoW. It&#8217;s a topic [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rhii</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3807</link>
		<dc:creator>Rhii</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3807</guid>
		<description>I think that&#039;s a perfectly acceptable way to do it, particularly if you&#039;re more motivated by story in this case than by anything else.

I&#039;ve always been one of those embarrassing people who loves games but who is pretty much skill challenged when it comes to actually playing them. But a lot of my motivation is also story based. When a game  I&#039;m not good at doesn&#039;t have a &quot;cheat&quot; option it often takes me a very long time to struggle through it, and in those circumstances I often will use a strategy guide, just to make sure that I get to see everything that I want to see in the game, without having to play through it multiple times. I did this with Mass Effect, since I&#039;m notoriously bad with anything that requires me to aim, but because the story sucked me in so much that I NEEDED to see the outcome of the game. I kept a strategy guide with me, because making up lost ground would have been punishing considering how often I died, and I turned the game to easy difficulty when I got overwhelmed by a particular fight. 

When a game you would otherwise like is set up in such a way that the challenge is in areas you don&#039;t enjoy the challenge of, or when the challenge is actually obstructing the part of the game you enjoy, I think it&#039;s perfectly legitimate to find a way to play that emphasizes the parts you like. This, of course, only applies to single player games, where you&#039;re not out-god-moding other players.</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s a perfectly acceptable way to do it, particularly if you&#8217;re more motivated by story in this case than by anything else.</p>
<p>I&#8217;ve always been one of those embarrassing people who loves games but who is pretty much skill challenged when it comes to actually playing them. But a lot of my motivation is also story based. When a game  I&#8217;m not good at doesn&#8217;t have a &#8220;cheat&#8221; option it often takes me a very long time to struggle through it, and in those circumstances I often will use a strategy guide, just to make sure that I get to see everything that I want to see in the game, without having to play through it multiple times. I did this with Mass Effect, since I&#8217;m notoriously bad with anything that requires me to aim, but because the story sucked me in so much that I NEEDED to see the outcome of the game. I kept a strategy guide with me, because making up lost ground would have been punishing considering how often I died, and I turned the game to easy difficulty when I got overwhelmed by a particular fight. </p>
<p>When a game you would otherwise like is set up in such a way that the challenge is in areas you don&#8217;t enjoy the challenge of, or when the challenge is actually obstructing the part of the game you enjoy, I think it&#8217;s perfectly legitimate to find a way to play that emphasizes the parts you like. This, of course, only applies to single player games, where you&#8217;re not out-god-moding other players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: We Fly Spitfires</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3806</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3806</guid>
		<description>I never had much fun with God mode in games like Doom. Yeah, it was occasionally cool to run around and blast everything but I really believe that in any game, without risk there can be no reward. Balancing them is tricky though and very hard to get right.

Of course, the cheeky monkey in me would say that playing a Paladin in WoW is already God mode :D
.-= We Fly Spitfires´s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/WeFlySpitfires/~3/bAguZHGvhjI/&quot;&gt;WoW Arena Season 8: Fashion Victim&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I never had much fun with God mode in games like Doom. Yeah, it was occasionally cool to run around and blast everything but I really believe that in any game, without risk there can be no reward. Balancing them is tricky though and very hard to get right.</p>
<p>Of course, the cheeky monkey in me would say that playing a Paladin in WoW is already God mode <img src='http://www.professorbeej.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
.-= We Fly Spitfires´s last blog ..<a href="http://feedproxy.google.com/~r/WeFlySpitfires/~3/bAguZHGvhjI/">WoW Arena Season 8: Fashion Victim</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3803</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3803</guid>
		<description>Not sure if track-backs are working properly on my site (still learning how that works) but I posted my reply here: http://tayluca.wordpress.com/2010/01/29/reply-why-i-god-mode/
.-= Jamie´s last blog ..&lt;a href=&quot;http://tayluca.wordpress.com/2010/01/29/reply-why-i-god-mode/&quot;&gt;Reply: Why I God Mode&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Not sure if track-backs are working properly on my site (still learning how that works) but I posted my reply here: <a href="http://tayluca.wordpress.com/2010/01/29/reply-why-i-god-mode/">http://tayluca.wordpress.com/2010/01/29/reply-why-i-god-mode/</a><br />
.-= Jamie´s last blog ..<a href="http://tayluca.wordpress.com/2010/01/29/reply-why-i-god-mode/">Reply: Why I God Mode</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ophelie</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3801</link>
		<dc:creator>Ophelie</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3801</guid>
		<description>I don&#039;t think I&#039;ve ever played a game with a &quot;God Mode&quot; that I know of. My video game experience is clearly lacking.

I see it similiar to what you described though: when you&#039;re playing God Mode, you&#039;re not actually *playing* the game, but you are enjoying a story like a TV show or a movie. 

I don&#039;t think I would ever do it personally, I love discovering stories in games as I go. I think that might actually be why I rarely watch TV shows or movies, I can&#039;t stand non-interactive stories. Written stories might be the only exception, but then again, reading is somewhat interactive since you&#039;re in control of how you imagine the characters and their adventures.
.-= Ophelie´s last blog ..&lt;a href=&quot;http://bossypally.wordpress.com/2010/01/27/why-do-i-need-battle-text-let-me-tell-you/&quot;&gt;Why do I Need Battle Text? Let Me Tell You!&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;ve ever played a game with a &#8220;God Mode&#8221; that I know of. My video game experience is clearly lacking.</p>
<p>I see it similiar to what you described though: when you&#8217;re playing God Mode, you&#8217;re not actually *playing* the game, but you are enjoying a story like a TV show or a movie. </p>
<p>I don&#8217;t think I would ever do it personally, I love discovering stories in games as I go. I think that might actually be why I rarely watch TV shows or movies, I can&#8217;t stand non-interactive stories. Written stories might be the only exception, but then again, reading is somewhat interactive since you&#8217;re in control of how you imagine the characters and their adventures.<br />
.-= Ophelie´s last blog ..<a href="http://bossypally.wordpress.com/2010/01/27/why-do-i-need-battle-text-let-me-tell-you/">Why do I Need Battle Text? Let Me Tell You!</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3799</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3799</guid>
		<description>I love cheats like that.  It&#039;s a matter of options.  If they are there, I can cheat and hurt only myself.  I don&#039;t particularly care what anyone thinks of how I play.  If these cheat options are there, I can always ignore them and just play as normal.

If they aren&#039;t there, though, I&#039;m stuck and have to play the way the devs designed... and I may not always agree with their design.  Gaming, to me, is about *me* making choices, not doing what someone else mapped out.  Devs, give me the option to &quot;cheat&quot;, drop the sermonizing, and let me play already.  If nothing else, cheating may be my only way to play the game that you set up as a Nintendo Hard tribute to your godlike programming skills.  I don&#039;t pay money for that, I pay for something I want to play and have fun with.

I wrote about it at more length hereabouts:
&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2009/10/02/game-tourism/&quot;&gt;Game Tourism&lt;/a&gt;
wherein I link to a great article by Shamus over at Twenty Sided about much the same topic.

One other thought:  I work in the game industry, and if nothing else, &quot;cheats&quot; allow us as devs to get to places in the game that need testing without grinding through the game &quot;as intended&quot;.  They let us see the game as a whole, without getting bogged down in the minutae of playing through everything.  That&#039;s hugely important when trying to get a &quot;big picture&quot; sense of the game, and what is working on that level.  It&#039;s not a bad idea to give at least some of that control to players for the same purpose; to let them understand the narrative and game world without getting bogged down in the &quot;gaming&quot; mechanics.
.-= Tesh´s last blog ..&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2010/01/29/us-and-them/&quot;&gt;Us and Them&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I love cheats like that.  It&#8217;s a matter of options.  If they are there, I can cheat and hurt only myself.  I don&#8217;t particularly care what anyone thinks of how I play.  If these cheat options are there, I can always ignore them and just play as normal.</p>
<p>If they aren&#8217;t there, though, I&#8217;m stuck and have to play the way the devs designed&#8230; and I may not always agree with their design.  Gaming, to me, is about *me* making choices, not doing what someone else mapped out.  Devs, give me the option to &#8220;cheat&#8221;, drop the sermonizing, and let me play already.  If nothing else, cheating may be my only way to play the game that you set up as a Nintendo Hard tribute to your godlike programming skills.  I don&#8217;t pay money for that, I pay for something I want to play and have fun with.</p>
<p>I wrote about it at more length hereabouts:<br />
<a href="http://tishtoshtesh.wordpress.com/2009/10/02/game-tourism/">Game Tourism</a><br />
wherein I link to a great article by Shamus over at Twenty Sided about much the same topic.</p>
<p>One other thought:  I work in the game industry, and if nothing else, &#8220;cheats&#8221; allow us as devs to get to places in the game that need testing without grinding through the game &#8220;as intended&#8221;.  They let us see the game as a whole, without getting bogged down in the minutae of playing through everything.  That&#8217;s hugely important when trying to get a &#8220;big picture&#8221; sense of the game, and what is working on that level.  It&#8217;s not a bad idea to give at least some of that control to players for the same purpose; to let them understand the narrative and game world without getting bogged down in the &#8220;gaming&#8221; mechanics.<br />
.-= Tesh´s last blog ..<a href="http://tishtoshtesh.wordpress.com/2010/01/29/us-and-them/">Us and Them</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3798</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3798</guid>
		<description>I agree with you 100%.  Or well, let&#039;s say 98%.  I do think that games become hollow shells of what they are intended to be by using God modes.  

But I&#039;m really curious now about how player intent interacts with developer intent.  Yes, the developer works a game under the assumption that gamers are playing through normally.  But when a game is narrative-driven, how much does that impact the developer&#039;s intent?  Some games don&#039;t have strong narrative ties, while others do.  For me, WCIII&#039;s story is just strong enough--or at least interesting enough--to warrant my taking an alternate route to experience it sans actual gameplay.  Other games are nowhere as close.  For instance, WoW: running through Ulduar loses something if one could one-shot the bosses.  Because the narrative doesn&#039;t come from progression through the Instance; progression through the Instance //is// the narrative.</description>
		<content:encoded><![CDATA[<p>I agree with you 100%.  Or well, let&#8217;s say 98%.  I do think that games become hollow shells of what they are intended to be by using God modes.  </p>
<p>But I&#8217;m really curious now about how player intent interacts with developer intent.  Yes, the developer works a game under the assumption that gamers are playing through normally.  But when a game is narrative-driven, how much does that impact the developer&#8217;s intent?  Some games don&#8217;t have strong narrative ties, while others do.  For me, WCIII&#8217;s story is just strong enough&#8211;or at least interesting enough&#8211;to warrant my taking an alternate route to experience it sans actual gameplay.  Other games are nowhere as close.  For instance, WoW: running through Ulduar loses something if one could one-shot the bosses.  Because the narrative doesn&#8217;t come from progression through the Instance; progression through the Instance //is// the narrative.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3797</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3797</guid>
		<description>That&#039;s kind of what I&#039;m thinking.  It&#039;s not as though I&#039;m on Battle.net, trying to hack away and get an uber Hero or anything.  I&#039;m just...maximizing my time spent with the game most efficiently.</description>
		<content:encoded><![CDATA[<p>That&#8217;s kind of what I&#8217;m thinking.  It&#8217;s not as though I&#8217;m on Battle.net, trying to hack away and get an uber Hero or anything.  I&#8217;m just&#8230;maximizing my time spent with the game most efficiently.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/in-defense-of-god-mode.html/comment-page-1#comment-3796</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=977#comment-3796</guid>
		<description>I&#039;m on Malygos-US.  I was on Ner&#039;Zhul-US briefly, but couldn&#039;t end up making the guild&#039;s schedule, so it wasn&#039;t worth being away from my friends as great as the guild was.</description>
		<content:encoded><![CDATA[<p>I&#8217;m on Malygos-US.  I was on Ner&#8217;Zhul-US briefly, but couldn&#8217;t end up making the guild&#8217;s schedule, so it wasn&#8217;t worth being away from my friends as great as the guild was.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
