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	<title>Comments on: Do You Care About Your MMO&#8217;s Lore?</title>
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	<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html</link>
	<description>Pop Culture Commentary with an Academic Slant</description>
	<lastBuildDate>Thu, 29 Jul 2010 20:45:26 +0000</lastBuildDate>
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		<title>By: Gareth</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3723</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Tue, 26 Jan 2010 17:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3723</guid>
		<description>Personally I don&#039;t see how you can play a game without being interested in the lore. Why do the Night Elves live in a massive tree? Why are some dragons friendly and others nasty? Why are they different colours? What is that funny swirly thing in the middle of the ocean between Eastern Kingdoms and Kalimdor and what does tha have to do with the Naga infested region of Azshara?

So many questions and so many amazingly wonderful, story filled answers. I have been playing WoW since just before BC and I have never had a character reach end game yet because I am still loving the lore far too much. I also cannot understand why some people can play WoW and not care what the storyline is that is being revealed to you as you play. To me thats one of the most important aspects of the entire game.</description>
		<content:encoded><![CDATA[<p>Personally I don&#8217;t see how you can play a game without being interested in the lore. Why do the Night Elves live in a massive tree? Why are some dragons friendly and others nasty? Why are they different colours? What is that funny swirly thing in the middle of the ocean between Eastern Kingdoms and Kalimdor and what does tha have to do with the Naga infested region of Azshara?</p>
<p>So many questions and so many amazingly wonderful, story filled answers. I have been playing WoW since just before BC and I have never had a character reach end game yet because I am still loving the lore far too much. I also cannot understand why some people can play WoW and not care what the storyline is that is being revealed to you as you play. To me thats one of the most important aspects of the entire game.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3677</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3677</guid>
		<description>I agree.  It&#039;s not that it&#039;s a Lovecraft connection, but it&#039;s that there is a connection I can trace through my everyday life that connects multiple things I love.  

And with the race + class thing, I am totally with you.  I have wanted a Dwarf Mage since I played one in Beta.  I can finally get one in Cataclysm.  I am also glad I&#039;ll be able to make my Shaman more than just a Draenei, finally.  And my Paladin will likely always be either a Human or a Dwarf unless I go Horde, at which point he will most certainly be a Tauren.  The fact that I can&#039;t already get the combos I really want is irritating, especially when trying to get new players to try the game because often their race/class desires are unavailable.</description>
		<content:encoded><![CDATA[<p>I agree.  It&#8217;s not that it&#8217;s a Lovecraft connection, but it&#8217;s that there is a connection I can trace through my everyday life that connects multiple things I love.  </p>
<p>And with the race + class thing, I am totally with you.  I have wanted a Dwarf Mage since I played one in Beta.  I can finally get one in Cataclysm.  I am also glad I&#8217;ll be able to make my Shaman more than just a Draenei, finally.  And my Paladin will likely always be either a Human or a Dwarf unless I go Horde, at which point he will most certainly be a Tauren.  The fact that I can&#8217;t already get the combos I really want is irritating, especially when trying to get new players to try the game because often their race/class desires are unavailable.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3676</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3676</guid>
		<description>Part of the reason Aion and other Asian MMOs don&#039;t get me is because while the lore is there, the mechanics of the game rarely interact with it.  Most Eastern MMOs are about grinding, rather than carrots on sticks and themeparks on rails, which slowly introduce players to characters and lore, instead hoping that they take the time to see the landmarks already sitting ready for them.

I can&#039;t wait for the Arthas cutscene if it&#039;s anything like the Wrathgate one.</description>
		<content:encoded><![CDATA[<p>Part of the reason Aion and other Asian MMOs don&#8217;t get me is because while the lore is there, the mechanics of the game rarely interact with it.  Most Eastern MMOs are about grinding, rather than carrots on sticks and themeparks on rails, which slowly introduce players to characters and lore, instead hoping that they take the time to see the landmarks already sitting ready for them.</p>
<p>I can&#8217;t wait for the Arthas cutscene if it&#8217;s anything like the Wrathgate one.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3675</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3675</guid>
		<description>I look forward to Arthas&#039; storyline being concluded, too.  TOR will definitely pack a lot in there, but it entirely depends on how they present it.  Like I said above, I hope they work more toward getting away from quest text and into more immersive and interactive narrative strategies.</description>
		<content:encoded><![CDATA[<p>I look forward to Arthas&#8217; storyline being concluded, too.  TOR will definitely pack a lot in there, but it entirely depends on how they present it.  Like I said above, I hope they work more toward getting away from quest text and into more immersive and interactive narrative strategies.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3674</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3674</guid>
		<description>I agree, I love being able to have an item that&#039;s supposed to be important, even if it&#039;s a Quest White.  It immerses me in the world as though I&#039;m actually playing a part rather than just riding the rails.  

Andrew&#039;s got a point: the players don&#039;t impact the world in WoW like they do in EVE.  I wish we could.  Phasing technology has the ability to let us make choices, but it&#039;s not as independent as EVE because that&#039;s all that&#039;s there.  I think that may be why I loved UO and SWG so much: the players were everything.</description>
		<content:encoded><![CDATA[<p>I agree, I love being able to have an item that&#8217;s supposed to be important, even if it&#8217;s a Quest White.  It immerses me in the world as though I&#8217;m actually playing a part rather than just riding the rails.  </p>
<p>Andrew&#8217;s got a point: the players don&#8217;t impact the world in WoW like they do in EVE.  I wish we could.  Phasing technology has the ability to let us make choices, but it&#8217;s not as independent as EVE because that&#8217;s all that&#8217;s there.  I think that may be why I loved UO and SWG so much: the players were everything.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3673</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3673</guid>
		<description>That&#039;s actually one of the main reasons I never tried.  I don&#039;t know //anything// about the Conan world, so even the best mechanics didn&#039;t interest me because the classes and the world was pretty generic to me.  

The lore in LOTRO is actually one thing that turns me off from it; there is so much there that can&#039;t be messed with, I don&#039;t see how the game can be anything but fixed and linear, a super theme park.  The players can&#039;t ever impact the main narrative, or even be given they illusion they can.</description>
		<content:encoded><![CDATA[<p>That&#8217;s actually one of the main reasons I never tried.  I don&#8217;t know //anything// about the Conan world, so even the best mechanics didn&#8217;t interest me because the classes and the world was pretty generic to me.  </p>
<p>The lore in LOTRO is actually one thing that turns me off from it; there is so much there that can&#8217;t be messed with, I don&#8217;t see how the game can be anything but fixed and linear, a super theme park.  The players can&#8217;t ever impact the main narrative, or even be given they illusion they can.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3672</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3672</guid>
		<description>Deathwing is really neat.  Actually, any of the Dragon Aspects hold my attention for a little while.  That&#039;s one of the main reasons I am looking forward to Cataclysm: there will finally be one of my favorite storylines finished (Arthas) and taken over by another aspect (no pun intended) of the lore that I&#039;m pretty ignorant about but enjoy.</description>
		<content:encoded><![CDATA[<p>Deathwing is really neat.  Actually, any of the Dragon Aspects hold my attention for a little while.  That&#8217;s one of the main reasons I am looking forward to Cataclysm: there will finally be one of my favorite storylines finished (Arthas) and taken over by another aspect (no pun intended) of the lore that I&#8217;m pretty ignorant about but enjoy.</p>
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		<title>By: Professor Beej</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3671</link>
		<dc:creator>Professor Beej</dc:creator>
		<pubDate>Sun, 24 Jan 2010 17:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3671</guid>
		<description>The only thing I didn&#039;t like about EQ lore was that it was so large and all-encompassing.  It was daunting to learn because there was a clear heirarchy among the gods, complete with politics, and I never wanted to spend the effort to learn why this guy was feuding with that guy.

I&#039;m with you on WoW lore being choppy.  Some things I get and care about; others, I don&#039;t.  I hope that TOR takes storytelling mechanics out of straight up quest text.</description>
		<content:encoded><![CDATA[<p>The only thing I didn&#8217;t like about EQ lore was that it was so large and all-encompassing.  It was daunting to learn because there was a clear heirarchy among the gods, complete with politics, and I never wanted to spend the effort to learn why this guy was feuding with that guy.</p>
<p>I&#8217;m with you on WoW lore being choppy.  Some things I get and care about; others, I don&#8217;t.  I hope that TOR takes storytelling mechanics out of straight up quest text.</p>
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		<title>By: Psynister</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3505</link>
		<dc:creator>Psynister</dc:creator>
		<pubDate>Wed, 20 Jan 2010 16:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3505</guid>
		<description>Lore is critical in any game in order for me to actually enjoy playing it and to stick with it for any extended period of time. However, I do find that it can be a big turn off in some cases as well. The biggest example for me in relation to WoW is the restriction on race + class combinations. I don&#039;t like the fact that certain races can&#039;t take certain classes for lore reasons. That&#039;s a case where Lore impacts the game in what I feel is a negative way. 

While I understand the reasoning behind the limitations because of the lore, I don&#039;t enjoy it. It was my biggest gripe in D&amp;D back in the day, and it&#039;s my biggest gripe now with WoW. Cataclysm will address some of that, but certainly not all of it. I think lore is more important on the NPC side than on the player side. So what if none of the NPC Draenei are Warlocks because they&#039;re so &quot;good&quot;, I want mine to be BAD dang it! Gnomes can&#039;t be hunters? Are you kidding me? Why is the most engineer-friendly race, the master of crafting guns not going to put them to use? Do they make engineering devices that create all their food so they don&#039;t have to hunt? Please.

But, enough of that little side tangent. 

The lore that matters most to me is anything that can tie into something either in the real world or something that I can otherwise relate to. Whether it&#039;s something that relates to real life, or something that relates to other forms of entertainment, such as your example of C&#039;thun/Cthulhu. Being able to tie those things together allows my imagination to fill in other details that might only be hinted at or might be left out all together, but the point is it gives me a foundation that I can build onto myself without have some random bit of lore thrown out there that I really can&#039;t do anything with because I have no idea where it comes from.</description>
		<content:encoded><![CDATA[<p>Lore is critical in any game in order for me to actually enjoy playing it and to stick with it for any extended period of time. However, I do find that it can be a big turn off in some cases as well. The biggest example for me in relation to WoW is the restriction on race + class combinations. I don&#8217;t like the fact that certain races can&#8217;t take certain classes for lore reasons. That&#8217;s a case where Lore impacts the game in what I feel is a negative way. </p>
<p>While I understand the reasoning behind the limitations because of the lore, I don&#8217;t enjoy it. It was my biggest gripe in D&amp;D back in the day, and it&#8217;s my biggest gripe now with WoW. Cataclysm will address some of that, but certainly not all of it. I think lore is more important on the NPC side than on the player side. So what if none of the NPC Draenei are Warlocks because they&#8217;re so &#8220;good&#8221;, I want mine to be BAD dang it! Gnomes can&#8217;t be hunters? Are you kidding me? Why is the most engineer-friendly race, the master of crafting guns not going to put them to use? Do they make engineering devices that create all their food so they don&#8217;t have to hunt? Please.</p>
<p>But, enough of that little side tangent. </p>
<p>The lore that matters most to me is anything that can tie into something either in the real world or something that I can otherwise relate to. Whether it&#8217;s something that relates to real life, or something that relates to other forms of entertainment, such as your example of C&#8217;thun/Cthulhu. Being able to tie those things together allows my imagination to fill in other details that might only be hinted at or might be left out all together, but the point is it gives me a foundation that I can build onto myself without have some random bit of lore thrown out there that I really can&#8217;t do anything with because I have no idea where it comes from.</p>
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		<title>By: Tesh</title>
		<link>http://www.professorbeej.com/2010/01/do-you-care-about-your-mmos-lore.html/comment-page-1#comment-3477</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 18 Jan 2010 22:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.professorbeej.com/?p=955#comment-3477</guid>
		<description>I&#039;ll second this, noting that I love lore that I have a chance to influence.  The Legend of the Five Rings CCG is my favorite example, where tournament results drove lore for the next expansion.

Lore is also more interesting to me when it ties strongly to a place, a person or a thing.  (OK, NPCs can count for people in this context.)  It&#039;s nice to think that some war happened sometime and something happened to make Life As We Know It possible, but standing in places of power, with history, maybe with someone who Knows About Stuff from firsthand experience, trading stories as we dig up some Artifact That Changed the World, well... that sort of lore makes a game come alive, and I love it.

Then again, I&#039;ve dabbled in worldbuilding and writing here and there, so it&#039;s hardly a surprise that I&#039;d appreciate that more than any mindless repetitive combat mechanic.  ;)
.-= Tesh´s last blog ..&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2010/01/18/making-mistakes/&quot;&gt;Making Mistakes&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second this, noting that I love lore that I have a chance to influence.  The Legend of the Five Rings CCG is my favorite example, where tournament results drove lore for the next expansion.</p>
<p>Lore is also more interesting to me when it ties strongly to a place, a person or a thing.  (OK, NPCs can count for people in this context.)  It&#8217;s nice to think that some war happened sometime and something happened to make Life As We Know It possible, but standing in places of power, with history, maybe with someone who Knows About Stuff from firsthand experience, trading stories as we dig up some Artifact That Changed the World, well&#8230; that sort of lore makes a game come alive, and I love it.</p>
<p>Then again, I&#8217;ve dabbled in worldbuilding and writing here and there, so it&#8217;s hardly a surprise that I&#8217;d appreciate that more than any mindless repetitive combat mechanic.  <img src='http://www.professorbeej.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<span class="cluv"> Tesh´s last blog ..<a href="http://tishtoshtesh.wordpress.com/2010/01/18/making-mistakes/">Making Mistakes</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.professorbeej.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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