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	<title>Comments on: Online? Online!</title>
	<atom:link href="http://www.professorbeej.com/2009/08/online-online.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.professorbeej.com/2009/08/online-online.html</link>
	<description>Reading Pop Culture Like an English Teacher</description>
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		<title>By: cww</title>
		<link>http://www.professorbeej.com/2009/08/online-online.html/comment-page-1#comment-235</link>
		<dc:creator>cww</dc:creator>
		<pubDate>Tue, 04 Aug 2009 17:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/08/online-online.html#comment-235</guid>
		<description>Getting PKed in UO?  Sounds like great fun, actually. :)</description>
		<content:encoded><![CDATA[<p>Getting PKed in UO?  Sounds like great fun, actually. <img src='http://www.professorbeej.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Beej</title>
		<link>http://www.professorbeej.com/2009/08/online-online.html/comment-page-1#comment-234</link>
		<dc:creator>Beej</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/08/online-online.html#comment-234</guid>
		<description>I just worry that CO might end up with the feel that GW had for me.  I like the idea, but the impact of the system made it feel very sparse and that it wasn&#039;t an actual &quot;world.&quot;  I never felt in GW that I was making a difference because everything was so instanced and only the towns gave me the level of interaction I wanted.  &lt;br /&gt;&lt;br /&gt;I think this has a lot of potential in a more &quot;pure&quot; MMO like CO, and I look forward to trying it for no other reason than to, like you said, play with my friends when I want to.&lt;br /&gt;&lt;br /&gt;And yeah, John, the technical aspect is fantastic.  I just hope they integrate it smoothly and it doesn&#039;t feel &quot;tacked on.&quot;</description>
		<content:encoded><![CDATA[<p>I just worry that CO might end up with the feel that GW had for me.  I like the idea, but the impact of the system made it feel very sparse and that it wasn&#39;t an actual &quot;world.&quot;  I never felt in GW that I was making a difference because everything was so instanced and only the towns gave me the level of interaction I wanted.  </p>
<p>I think this has a lot of potential in a more &quot;pure&quot; MMO like CO, and I look forward to trying it for no other reason than to, like you said, play with my friends when I want to.</p>
<p>And yeah, John, the technical aspect is fantastic.  I just hope they integrate it smoothly and it doesn&#39;t feel &quot;tacked on.&quot;</p>
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		<title>By: Longasc</title>
		<link>http://www.professorbeej.com/2009/08/online-online.html/comment-page-1#comment-233</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Tue, 04 Aug 2009 11:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/08/online-online.html#comment-233</guid>
		<description>I think the world will have &quot;huge open zone&quot; instances, like Aion, Guild Wars 2 is probably going to shoot for this system, too.&lt;br /&gt;&lt;br /&gt;Champions Online also allows players to have the same name, and having ONE instanced world has advantages over having ONE world divided up in multiple servers.&lt;br /&gt;&lt;br /&gt;I could play with you, with everyone. Is it not always heartbreaking if a friend or someone you want to play with plays on another server of your game?&lt;br /&gt;&lt;br /&gt;I am not convinced of the game itself, unfortunately. I do not see why Champion Online&#039;s PvP should be better than that of Aion? I still prefer Ultima Online&#039;s world and mechanics and hope for a remake, but Aion offers an excellent blend of pve and pvp, much better than WoW and other DikuMUDs that I know.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I wish you much fun on Defiance!</description>
		<content:encoded><![CDATA[<p>I think the world will have &quot;huge open zone&quot; instances, like Aion, Guild Wars 2 is probably going to shoot for this system, too.</p>
<p>Champions Online also allows players to have the same name, and having ONE instanced world has advantages over having ONE world divided up in multiple servers.</p>
<p>I could play with you, with everyone. Is it not always heartbreaking if a friend or someone you want to play with plays on another server of your game?</p>
<p>I am not convinced of the game itself, unfortunately. I do not see why Champion Online&#39;s PvP should be better than that of Aion? I still prefer Ultima Online&#39;s world and mechanics and hope for a remake, but Aion offers an excellent blend of pve and pvp, much better than WoW and other DikuMUDs that I know.</p>
<p>I wish you much fun on Defiance!</p>
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		<title>By: J.Ayers</title>
		<link>http://www.professorbeej.com/2009/08/online-online.html/comment-page-1#comment-232</link>
		<dc:creator>J.Ayers</dc:creator>
		<pubDate>Tue, 04 Aug 2009 05:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/08/online-online.html#comment-232</guid>
		<description>Personally, I loved the instanced zones of GW. But that is the techie in me. From an IT standpoint, and the way server load is handled, it is a brilliant model.</description>
		<content:encoded><![CDATA[<p>Personally, I loved the instanced zones of GW. But that is the techie in me. From an IT standpoint, and the way server load is handled, it is a brilliant model.</p>
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