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	<title>Comments on: Leveling through PvP Battlegrounds in World of Warcraft Patch 3.2</title>
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	<link>http://www.professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in.html</link>
	<description>Reading Pop Culture Like an English Teacher</description>
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		<title>By: jesus</title>
		<link>http://www.professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in.html/comment-page-1#comment-263</link>
		<dc:creator>jesus</dc:creator>
		<pubDate>Mon, 17 Aug 2009 03:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in-world-of-warcraft-patch-3-2.html#comment-263</guid>
		<description>I recently came accross your blog and have been reading along. I thought I would leave my first comment. I dont know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Margaret&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://powerleveling.info&quot; rel=&quot;nofollow&quot;&gt;http://powerleveling.info&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I recently came accross your blog and have been reading along. I thought I would leave my first comment. I dont know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.</p>
<p>Margaret</p>
<p><a href="http://powerleveling.info">http://powerleveling.info</a></p>
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		<title>By: Tesh</title>
		<link>http://www.professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in.html/comment-page-1#comment-69</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in-world-of-warcraft-patch-3-2.html#comment-69</guid>
		<description>I&#039;d definitely recommend Guild Wars to anyone interested in MMO design and mechanics.  It does enough things right and differently that it&#039;s well worth exploring, even this late in its life.  (And just because it&#039;s a differently flavored MMO, it doesn&#039;t mean that it&#039;s any less of a game.  As Chris over at ihaspc is fond of noting, there&#039;s little truly massive about any MMO; you can experience everything in WoW with 40 players, max, and the open warfare of WAR chugs significantly with more than a few dozen people.)&lt;br /&gt;&lt;br /&gt;If you have the cash to spare, it&#039;s definitely worth getting the set, at least if you have any interest in the game at all.  The later expansions do things that the original GW didn&#039;t, and the ability to take a single character through all of the worlds adds to the fun.  It also adds to the ability to find other people to play with.&lt;br /&gt;&lt;br /&gt;That said, I don&#039;t play these games for the other players, I play for the content and game mechanics.  As you note, GW doesn&#039;t have the same MMO flavor that a WoW vet will recognize, though the PvP is one of the GW strong points, especially since you can jump in feet first at character creation with a level-capped character specifically for PvP.</description>
		<content:encoded><![CDATA[<p>I&#39;d definitely recommend Guild Wars to anyone interested in MMO design and mechanics.  It does enough things right and differently that it&#39;s well worth exploring, even this late in its life.  (And just because it&#39;s a differently flavored MMO, it doesn&#39;t mean that it&#39;s any less of a game.  As Chris over at ihaspc is fond of noting, there&#39;s little truly massive about any MMO; you can experience everything in WoW with 40 players, max, and the open warfare of WAR chugs significantly with more than a few dozen people.)</p>
<p>If you have the cash to spare, it&#39;s definitely worth getting the set, at least if you have any interest in the game at all.  The later expansions do things that the original GW didn&#39;t, and the ability to take a single character through all of the worlds adds to the fun.  It also adds to the ability to find other people to play with.</p>
<p>That said, I don&#39;t play these games for the other players, I play for the content and game mechanics.  As you note, GW doesn&#39;t have the same MMO flavor that a WoW vet will recognize, though the PvP is one of the GW strong points, especially since you can jump in feet first at character creation with a level-capped character specifically for PvP.</p>
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		<title>By: Beej</title>
		<link>http://www.professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in.html/comment-page-1#comment-67</link>
		<dc:creator>Beej</dc:creator>
		<pubDate>Tue, 23 Jun 2009 03:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in-world-of-warcraft-patch-3-2.html#comment-67</guid>
		<description>Tesh, Guild Wars is one of those that I&#039;ve always wanted to give a real shot, but every time I try, I can&#039;t seem to find a good community.  Since everything is instanced, it doesn&#039;t ever feel like a real MMO.  It was really hard for me to meet people in that game, so I gave up pretty quickly.  I&#039;d love to really have a reason to go back, especially for the PvP.  You think it&#039;s worth buying the set these days?&lt;br /&gt;&lt;br /&gt;And Gordon, while WAR did have the problem that scenarios were much faster for XP than open RvR, there was also the fact that they were a lot more fun.  Keep sieges were neat, but they were so laggy and unorganized.  I wanted to be a healer, so I really just stood in the middle of a room, randomly clicked, and healed people.  It didn&#039;t matter who it was.  At least in scenarios, I could pick a particular tank to follow around and be his pocket healer.&lt;br /&gt;&lt;br /&gt;And hey, who knows, Bioware might set up TOR servers that aren&#039;t Euro/NA specific.  There are a lot of people I know online who are European gamers who I&#039;d like to play with but can&#039;t because of something (seemingly) arbitrary.  The timezone difference would be a killer, though.</description>
		<content:encoded><![CDATA[<p>Tesh, Guild Wars is one of those that I&#39;ve always wanted to give a real shot, but every time I try, I can&#39;t seem to find a good community.  Since everything is instanced, it doesn&#39;t ever feel like a real MMO.  It was really hard for me to meet people in that game, so I gave up pretty quickly.  I&#39;d love to really have a reason to go back, especially for the PvP.  You think it&#39;s worth buying the set these days?</p>
<p>And Gordon, while WAR did have the problem that scenarios were much faster for XP than open RvR, there was also the fact that they were a lot more fun.  Keep sieges were neat, but they were so laggy and unorganized.  I wanted to be a healer, so I really just stood in the middle of a room, randomly clicked, and healed people.  It didn&#39;t matter who it was.  At least in scenarios, I could pick a particular tank to follow around and be his pocket healer.</p>
<p>And hey, who knows, Bioware might set up TOR servers that aren&#39;t Euro/NA specific.  There are a lot of people I know online who are European gamers who I&#39;d like to play with but can&#39;t because of something (seemingly) arbitrary.  The timezone difference would be a killer, though.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://www.professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in.html/comment-page-1#comment-64</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Mon, 22 Jun 2009 21:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in-world-of-warcraft-patch-3-2.html#comment-64</guid>
		<description>I completely agree. I&#039;m really looking forward to this change too. If I was earning exp with my Priest in BGs, he would be level 80 by now :) Sad thing is, I&#039;m bored of the character and now I have lost a huge amount of time I&#039;ve invested.&lt;br /&gt;&lt;br /&gt;Setting the exp lower than quests or dungeons is a very good move by Blizzard too. The problem with WAR is that scenarios killed RvR because it was a lot faster to just grind them than actually raid keeps. Another classic example of human beings taking the fastest route from A to B.&lt;br /&gt;&lt;br /&gt;I hope we can group together in a MMORPG one day! :) Sounds like we have prettty similar gaming styles plus you like healing and I like tanking :) Just a pity that I&#039;m in Scotland and on different servers/timezone.</description>
		<content:encoded><![CDATA[<p>I completely agree. I&#39;m really looking forward to this change too. If I was earning exp with my Priest in BGs, he would be level 80 by now <img src='http://www.professorbeej.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Sad thing is, I&#39;m bored of the character and now I have lost a huge amount of time I&#39;ve invested.</p>
<p>Setting the exp lower than quests or dungeons is a very good move by Blizzard too. The problem with WAR is that scenarios killed RvR because it was a lot faster to just grind them than actually raid keeps. Another classic example of human beings taking the fastest route from A to B.</p>
<p>I hope we can group together in a MMORPG one day! <img src='http://www.professorbeej.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Sounds like we have prettty similar gaming styles plus you like healing and I like tanking <img src='http://www.professorbeej.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Just a pity that I&#39;m in Scotland and on different servers/timezone.</p>
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		<title>By: Tesh</title>
		<link>http://www.professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in.html/comment-page-1#comment-62</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 22 Jun 2009 20:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://professorbeej.com/2009/06/leveling-through-pvp-battlegrounds-in-world-of-warcraft-patch-3-2.html#comment-62</guid>
		<description>&quot;there is something not fun about seeing time I spend in a MMO wasted&quot;&lt;br /&gt;&lt;br /&gt;I maintain that such is a subconscious (or conscious) reaction to the subscription model that means you&#039;re constantly paying to play.  Guild Wars is much kinder to those who don&#039;t have a race to the level cap as a game goal, especially with a casual schedule.&lt;br /&gt;&lt;br /&gt;That tangential assertion aside, I agree that this is a smart move for Blizzard.  I&#039;ll second the level-buff notion for PvP, too.  One of WoW&#039;s biggest problems is the extremely wide power band, and PvP really works best when player skill is the determining factor, not a level or gear avantage.</description>
		<content:encoded><![CDATA[<p>&quot;there is something not fun about seeing time I spend in a MMO wasted&quot;</p>
<p>I maintain that such is a subconscious (or conscious) reaction to the subscription model that means you&#39;re constantly paying to play.  Guild Wars is much kinder to those who don&#39;t have a race to the level cap as a game goal, especially with a casual schedule.</p>
<p>That tangential assertion aside, I agree that this is a smart move for Blizzard.  I&#39;ll second the level-buff notion for PvP, too.  One of WoW&#39;s biggest problems is the extremely wide power band, and PvP really works best when player skill is the determining factor, not a level or gear avantage.</p>
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